Value<T> class

A wrapper around arbitrary data T to indicate presence or absence explicitly.

Values are commonly used in companions to distringuish between null and absent values. For instance, consider a table with a nullable column with a non-nullable default value:

CREATE TABLE orders (
  priority INT DEFAULT 1 -- may be null if there's no assigned priority
);

For inserts in Dart, there are three different scenarios for the `priority`
column:

- It may be set to `null`, overriding the default value
- It may be absent, meaning that the default value should be used
- It may be set to an `int` to override the default value

As you can see, a simple int? does not provide enough information to distinguish between the three cases. A null value could mean that the column is absent, or that it should explicitly be set to null. For this reason, drift introduces the Value wrapper to make the distinction explicit.

Constructors

Value(T value)
Create a (present) value by wrapping the value provided.
const
Value.absent()
Create an absent value that will not be written into the database, the default value or null will be used instead.
const
Value.absentIfNull(T? value)
Create a value that is absent if value is null and present if it's not.
const
Value.ofNullable(T? value)
Create a value that is absent if value is null and present if it's not.
const

Properties

hashCode int
The hash code for this object.
no setteroverride
present bool
Whether this Value wrapper contains a present value that should be inserted or updated.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
value → T
If this value is present, contains the value to update or insert.
no setter

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
override

Operators

operator ==(Object other) bool
The equality operator.
override